HCI History
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Bibliography

Canonical works represented

  • Ishii & Ullmer, 1997, Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms
  • Weiser, 1991, The Computer for the 21st Century
  • Weiser & Brown, 1995, Designing Calm Technology
  • Wellner, 1993, Interacting with Paper on the DigitalDesk
  • Fitzmaurice, Ishii & Buxton, 1995, Bricks: Laying the Foundations for Graspable User Interfaces
  • Feiner, MacIntyre & Seligmann, 1993, Knowledge-based Augmented Reality
  • Bly, Harrison & Irwin, 1993, Media Spaces
  • Schilit, Adams & Want, 1994, Context-Aware Computing Applications
  • Mann, 1997, Smart Clothing: The Wearable Computer and WearCam
  • Cooperstock, Fels, Buxton & Smith, 1997, Reactive Environments; Buxton, 1997, Living in Augmented Reality
  • Dourish, 2001, Where the Action Is
  • Hallnas & Redstrom, 2001, Slow Technology - Designing for Reflection

Spatial Computing page

Sources for the Spatial Computing paradigm

  • Greenwold, 2003, Spatial Computing, MIT Media Lab master's thesis
  • Sutherland, 1965, The Ultimate Display; 1968, A Head-Mounted Three Dimensional Display
  • Milgram & Kishino, 1994, A Taxonomy of Mixed Reality Visual Displays
  • Azuma, 1997, A Survey of Augmented Reality
  • Caelli, Lam & Bunke, 1997, Spatial Computing: Issues in Vision, Multimedia and Visualization Technologies
  • Wang, Luo, Cho & Yu, 2025, What is "Spatial" about Spatial Computing? (arXiv:2508.20477)
  • Term and product timeline: Wikipedia, Spatial computing; Underkoffler/Oblong (2010); Magic Leap 1 (2018); HoloLens 2 (2019); Apple Vision Pro (2023–2024)
  • Form factors: Cruz-Neira, Sandin & DeFanti, 1992, The CAVE; Want, Hopper, Falcão & Gibbons, 1992, The Active Badge Location System; Raskar, Welch & Fuchs, 1998, Spatially Augmented Reality; Kato & Billinghurst, 1999, ARToolKit (IWAR); Underkoffler & Ishii, 1999, Urp: A Luminous-Tangible Workbench