Source map
Sources
The timeline is derived from the local synthesis note HCI_TANGIBLE_BITS_PARADIGMS_NOTES.md and its cited canonical HCI sources.
Bibliography
Canonical works represented
- Ishii & Ullmer, 1997, Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms
- Weiser, 1991, The Computer for the 21st Century
- Weiser & Brown, 1995, Designing Calm Technology
- Wellner, 1993, Interacting with Paper on the DigitalDesk
- Fitzmaurice, Ishii & Buxton, 1995, Bricks: Laying the Foundations for Graspable User Interfaces
- Feiner, MacIntyre & Seligmann, 1993, Knowledge-based Augmented Reality
- Bly, Harrison & Irwin, 1993, Media Spaces
- Schilit, Adams & Want, 1994, Context-Aware Computing Applications
- Mann, 1997, Smart Clothing: The Wearable Computer and WearCam
- Cooperstock, Fels, Buxton & Smith, 1997, Reactive Environments; Buxton, 1997, Living in Augmented Reality
- Dourish, 2001, Where the Action Is
- Hallnas & Redstrom, 2001, Slow Technology - Designing for Reflection
Spatial Computing page
Sources for the Spatial Computing paradigm
- Greenwold, 2003, Spatial Computing, MIT Media Lab master's thesis
- Sutherland, 1965, The Ultimate Display; 1968, A Head-Mounted Three Dimensional Display
- Milgram & Kishino, 1994, A Taxonomy of Mixed Reality Visual Displays
- Azuma, 1997, A Survey of Augmented Reality
- Caelli, Lam & Bunke, 1997, Spatial Computing: Issues in Vision, Multimedia and Visualization Technologies
- Wang, Luo, Cho & Yu, 2025, What is "Spatial" about Spatial Computing? (arXiv:2508.20477)
- Term and product timeline: Wikipedia, Spatial computing; Underkoffler/Oblong (2010); Magic Leap 1 (2018); HoloLens 2 (2019); Apple Vision Pro (2023–2024)
- Form factors: Cruz-Neira, Sandin & DeFanti, 1992, The CAVE; Want, Hopper, Falcão & Gibbons, 1992, The Active Badge Location System; Raskar, Welch & Fuchs, 1998, Spatially Augmented Reality; Kato & Billinghurst, 1999, ARToolKit (IWAR); Underkoffler & Ishii, 1999, Urp: A Luminous-Tangible Workbench